publications

2004

  1. Ancient Word Indexing Using Fuzzy Methods.
    Ribeiro, Cláudia S, Gil, João M, Pinto, João Rogério Caldas, and Costa Sousa, João Miguel
    In n Proceedings of the 4th International Workshop on Pattern Recognition in Information Systems 2004,
  2. Ancient Document Recognition Using Fuzzy Methods.
    Ribeiro, Cláudia S, Gil, João M, Pinto, João Rogério Caldas, and Costa Sousa, João Miguel
    In n Proceedings of the 4th International Workshop on Pattern Recognition in Information Systems 2004,

2005

  1. IEEE
    Ancient document recognition Using Fuzzy Methods
    Sousa, J.M.C., Caldas Pinto, J.R., Ribeiro, C.S., and Gil, J.M.
    In The 14th IEEE International Conference on Fuzzy Systems, 2005. FUZZ ’05. 2005,

2006

  1. IJISTA
    Old document recognition using fuzzy methods
    Sousa, JMC, Gil, JM, Ribeiro, CS, and Pinto, JR Caldas
    International Journal of Intelligent Systems Technologies and Applications 2006,

2010

  1. Lessons learnt in building serious games and virtual worlds for competence development
    Ribeiro, Claudia, Jepp, Pauline, Pereira, João, and Fradinho, Manuel
    In Workshop Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7 2010,

2011

  1. Springer
    Digital Storytelling for Competence Development
    Santos, Edgar, Ribeiro, Claudia, Fradinho, Manuel, and Pereira, João
    In New Horizons in Web-Based Learning - ICWL 2010 Workshops 2011,
  2. Springer
    The Use of Integrative Framework to Support the Development of Competences
    Fradinho Oliveira, Manuel, Andersen, Bjorn, Pereira, Joao, Seager, William, and Ribeiro, Claudia
    In Serious Games Development and Applications 2011,
  3. Collaborative Negotiated Deliberation Managing Protocol for Emergent Narrative in Educational Environments
    Fernandes, João, Ribeiro, Claudia, and Pereira, João
    In VideoJogos 2011 – Conferência de Ciências e Artes dos Videojogos 2011,

2012

  1. ACM
    Using agent-based simulation to understand cooperation in business organizational settings
    Ribeiro, Claudia, Borbinha, José, Tribolet, José, and Pereira, João
    In Proceedings of the Winter Simulation Conference 2012,
  2. A General Process for Developing Business Simulations Games
    Ribeiro, Claudia, Borbinha, José, Pereira, João, and Tribolet, José
    In Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH, 2012,
  3. Elsevier
    iThink: A game-based approach towards improving collaboration and participation in requirement elicitation
    Fernandes, João, Duarte, Diogo, Ribeiro, Claudia, Farinha, Carla, Pereira, João Madeiras, and Silva, Miguel Mira
    Procedia Computer Science 2012,
  4. IIM
    Analysing the required properties of business simulation games to be used in e-learning and education
    Blazic, Andrej Jerman, Ribeiro, Claudia, Arh, Tanja, and others,
    Intelligent Information Management 2012,

2013

  1. IGI Global
    Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum.
    Ribeiro, Claudia, Pereira, João, Calado, C., and Ferreira, C.
    2013,
  2. Springer
    Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game
    Ribeiro, Claudia, Pereira, João, and Borbinha, José
    In Scaling up Learning for Sustained Impact 2013,
  3. IGI Global
    Games in Higher Education: Opportunities, Expectations, Challenges, and Results in Medical Education
    Ribeiro, Cláudia, Monteiro, Micaela, Corredoura, Sofia, Candeias, Fernanda, and Pereira, João
    2013,
  4. IGI Global
    Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum.
    Ribeiro, Claudia, Pereira, João, Calado, C., and Ferreira, C.
    2013,
  5. IEEE
    Serious games in formal medical education: An experimental study
    Ribeiro, Claudia, Antunes, Tiago, Monteiro, Micaela, and Pereira, Joao
    In 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2013,

2014

  1. Springer
    Didactical Competence Modeller: Dynamic Story Creation for Serious Games
    Ribeiro, Claudia, Fernandes, João, and Pereira, João
    In New Horizons in Web Based Learning 2014,
  2. Springer
    Sepsis Fast Track: A Serious Game for Medical Decision Making
    Ribeiro, Claudia, Monteiro, Micaela, Pereira, João Madeiras, Antunes, Tiago, and Baalsrud Hauge, Jannicke
    In Serious Games Development and Applications 2014,
  3. Identifying engagement with learning in serious games
    Ribeiro, Claudia, Lavoué, Élise, Sehaba, Karim, Pereira, João, and Hauge, Jannicke Baalsrud
    In 1st Workshop on Learning Analytics for and in serious games (LASG 2014) in conjunction with the 9th European Conference on Technology Enhanced Learning (EC-TEL 2014) 2014,
  4. IEEE
    SeGTE: A serious game to train and evaluate basic life support
    Ribeiro, Claudia, Tiago, Joana, Monteiro, Micaela, and Pereira, João
    In 2014 International Conference on Computer Graphics Theory and Applications (GRAPP) 2014,
  5. IGI Global
    Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients
    Ribeiro, Claudia, Antunes, Tiago, Pereira, João, and Monteiro, Micaela
    International Journal of Game-Based Learning (IJGBL) 2014,
  6. Elsevier
    Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
    Ribeiro, Claudia, Farinha, Carla, Pereira, João, and Silva, Miguel Mira
    Entertainment Computing 2014,

2015

  1. IGI Global
    Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients
    Ribeiro, Claudia, Antunes, Tiago, Pereira, João, and Monteiro, Micaela
    2015,
  2. GRAPP
    Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study
    Neto, João, Ribeiro, Claudia, Pereira, João, and João Neto, Maria
    2015,

2016

  1. ACM
    3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator
    Ribeiro, Claudia, Kuffner, Rafael, Fernandes, Carla, and Pereira, João
    In Proceedings of the 3rd International Symposium on Movement and Computing 2016,
  2. IEEE
    Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol
    Ribeiro, Claudia, Monteiro, Micaela, Hauge, Jannicke Baalsrud, Pereira, Joao, and Antunes, Tiago
    In 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) 2016,

2017

  1. Visualization Techniques as Methodological Tools for Dance Research
    Ribeiro, Claudia, and Evola, Vito
    In Proceedings of the 5th International Conference on Computation, Communication, Aesthetics & X 2017,
  2. ACM
    Capturing and documenting creative processes in contemporary dance
    Ribeiro, Claudia, Anjos, Rafael Kuffner, and Fernandes, Carla
    In Proceedings of the 4th International Conference on Movement Computing 2017,

2018

  1. Springer
    Stroke-based splatting: an efficient multi-resolution point cloud visualization technique
    Anjos, Rafael Kuffner, Ribeiro, Claudia Sofia, Lopes, Daniel Simões, and Pereira, João Madeiras
    The Visual Computer 2018,
  2. Springer
    Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment
    Ribeiro, Claudia, Kuffner, Rafael, and Fernandes, Carla
    In Digital Cultural Heritage: Final Conference of the Marie Skłodowska-Curie Initial Training Network for Digital Cultural Heritage, ITN-DCH 2017, Olimje, Slovenia, May 23–25, 2017, Revised Selected Papers 2018,
  3. ACM
    Three-Dimensional Visualization of Movement Qualities in Contemporary Dance
    Anjos, Rafael Kuffner dos, Ribeiro, Claudia, and Fernandes, Carla
    In Proceedings of the 5th International Conference on Movement and Computing 2018,
  4. Emerald
    Virtual reality as integration environments for facilities management: Application and users perception
    Carreira, Paulo, Castelo, Tiago, Gomes, Cristina Caramelo, Ferreira, Alfredo, Ribeiro, Claudia, and Costa, Antonio Aguiar
    Engineering, Construction and Architectural Management 2018,

2022

  1. VISIGRAPP
    Emotional and Engaging Movie Annotation with Gamification
    Nunes, Lino, Ribeiro, Claudia, and Chambel, Teresa
    In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP 2022,
  2. Routledge
    Dance Data, Cognition and Multimodal Communication
    Fernandes, Carla, Evola, Vito, and Ribeiro, Claudia
    2022,
  3. IEEE
    Annotate Smarter, Not Harder: Using Active Learning to Reduce Emotional Annotation Effort
    Alarcão, M. Soraia, Mendonça, Vânia, Ribeiro, Cláudia, Maruta, Carolina., and Fonseca, Manuel João
    Transactions on Affective Computing 2022, Manuscript submitted for publication
  4. Elsevier
    Unfolding Handcrafted Features Contribution in CNNs for Valence and Arousal Estimation in Images
    Alarcão, M. Soraia, Ribeiro, Cláudia, Garcia, Nuno, Maruta, Carolina., and Fonseca, Manuel João
    Journal of Visual Communication and Image Representation 2022, Manuscript submitted for publication