Claudia Sevivas

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I’m currently the coordinator of the bachelor degree of Game Development at IADE - Creative University.

RESEARCH INTERESTS

My work revolves around leveraging technologies like Serious Games and Virtual Worlds, Multimodal Interaction and Visualization, and Machine Learning and Image Processing. I’m particularly interested in utilizing these tools to enhance learning experiences, create immersive environments, and analyze complex datasets. Additionally, I delve into the realm of VJing, Live Painting, and Video Art, exploring the intersection between digital and analog mediums to create innovative artistic expressions. Moreover, I design and implement Interactive Installations, aiming to engage audiences in interactive experiences that blur the boundaries between art and technology. Through these endeavors, I aim to contribute to the advancement of interdisciplinary research and the exploration of novel applications in various domains.

selected publications

  1. IEEE
    Ancient document recognition Using Fuzzy Methods
    Sousa, J.M.C., Caldas Pinto, J.R., Ribeiro, C.S., and Gil, J.M.
    In The 14th IEEE International Conference on Fuzzy Systems, 2005. FUZZ ’05. 2005,
  2. Springer
    Stroke-based splatting: an efficient multi-resolution point cloud visualization technique
    Anjos, Rafael Kuffner, Ribeiro, Claudia Sofia, Lopes, Daniel Simões, and Pereira, João Madeiras
    The Visual Computer 2018,
  3. Elsevier
    Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
    Ribeiro, Claudia, Farinha, Carla, Pereira, João, and Silva, Miguel Mira
    Entertainment Computing 2014,
  4. ACM
    Capturing and documenting creative processes in contemporary dance
    Ribeiro, Claudia, Anjos, Rafael Kuffner, and Fernandes, Carla
    In Proceedings of the 4th International Conference on Movement Computing 2017,